The year was 2016 and it was the start of a glorious new age in videogame technology. No, not another console refresh cash-in but an actual shift in how we interact with virtual worlds. I’m speaking, of course, about the launch of consumer virtual reality (VR). We all know VR has existed for decades in one form or another but in the early 2010s there was a renewed vigor for the technology. And that birthed two PC VR headsets, the Oculus Rift – released in March 2016 – and the HTC Vive – released in April 2016. However, the HTC Vive had one ace up its sleeve, motion-tracked controllers. Geared towards those who wanted to play VR games, considering recent events has HTC Vive left consumer VR behind?
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