We Are One Review: Tree, Myself & I

We Are One - keyart

When you have no nobody around you to rely on, you have to learn to trust in yourself. Or the other solution is to bend time and utilise many versions of yourself. And that’s exactly what Flat Head Studio offers in its latest puzzle game We Are One. Merging a critical take on current environmental issues with VR puzzle gameplay, in our We Are One review for Meta Quest 2, XR Source finds a videogame burning with ambition yet lacking the expression of others in this field.

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Killer Frequency Review: Slow Burn Thriller

Killer Frequency keyart

A lot of my favourite VR games tend to be big action fixes. Games like Population: One or Resident Evil 4. But there are times when I want something different. A VR experience that challenges me to think creatively or a gripping narrative that hooks me with its performance. Sometimes, quite unexpectedly, I encounter both. Weirdly, that just so happened to be inside a radio station, sat on a DJ chair in front of a mic. Welcome to the radio talk show that is this Killer Frequency review.

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Battle Talent Review: A Gory Roguelike

Battle Talent - keyart

Sword fighting is one of the best reasons to get into VR gaming. Whether you like a classic sword and shield combo, all-out assault with a couple of razor-sharp sabres or the almighty power of a two-handed claymore, VR melee is exhausting and super fun. It’s why games such as Blade & Sorcery: Nomad and GORN are so popular, there’s a viscerally brutal connection to the virtual world you find yourself in and a satisfying sense of completion when you are victorious. The latest in this genre comes from Cydream, in the form of challenging roguelike Battle Talent.

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Another Fisherman’s Tale Review: All Hands-on Deck 

Another Fisherman's Tale Review

When it comes to making virtual reality puzzle games Innerspace VR are experts. The studio behind The Corsair’s Curse and Maskmaker first delighted players with the mind-bending A Fisherman’s Tale. A delightful story about a puppet who needs to fix a lighthouse during a storm. Whilst short, the game was playful with its sense of scale and wonder, treating players to some extraordinary puzzles. Another Fisherman’s Tale tries to recapture that early magic as the fisherman recants a brand-new tale. 

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Propagation: Paradise Hotel Review: Resi Paradiso

Propagation: Paradise Hotel

Creepy mansions, asylums, hospitals, there are plenty of good locations to host a horror game. But could the top of that list be hotels? They’re not inherently scary but most of us are probably far more familiar with the seemingly endless, multi-door corridors of a hotel than some giant mansion. VR has already seen the likes of A Wake Inn utilise the setting – with mixed results. Now it’s time for Wanadev Studio’s Propagation: Paradise Hotel, a zombie-filled nightmare for Meta Quest 2 and Steam headsets.

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The Last Worker Review: Little Boxes Full of Narrative 

The Last worker screenshot

Wolf & Wood is a developer that knows what it is doing when it comes to VR. Yet the studio’s catalogue is a really mixed bag. From the excellent, The Exorcist: Legion VR to the hit-and-miss that was Hotel R’n’R, its latest title The Last Worker is a return to form, sort of, on Meta Quest 2. It’s been a while since I last played a VR game where I switched between enjoyment and boredom in quick succession. Wanting more, then wanting less as narrative and gameplay collided into one package to be distributed to the masses. 

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Kill It With Fire VR Review: Spinning an Uneven Web 

Kill it With Fire VR - Keyart

Flatscreen ports have become a staple part of the VR release schedule. From major titles like Resident Evil 4 to smaller indie offerings, there are some excellent games coming across. However, there are those that do not fare as well, with janky controls and a lack of interactivity that VR players are used to. Sat in between these two extremes is Kill It With Fire VR, adapting the arachnophobia-inducing gameplay into an eight-legged escapade of fun and frustration. 

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Across the Valley Review: Farming by Numbers

Across the Valley - keyart

If you’ve ever watched an episode of Clarkson’s Farm then you’ll know that farming isn’t easy. It’s slow, time-consuming work and yet richly rewarding when you see the fruits of your labour grow. Farming sims are nothing new in gaming, but quite often it’s part of a wider narrative. Across the Valley, aims to remove all the faff and give players an immersive farming experience that is all about tilling the soil and shearing sheep with your own hands. But if you’re hoping to create your own farming empire, this is not it.

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The Light Brigade Review: A Luminous Roguelike 

The Light Brigade

Funktonic Labs is a developer known for its colourful games like Starbear Taxi and Fujii. So, the arrival of The Light Brigade is a welcome one, seeing the team stretch their VR skills into new territory. Namely, a stylish roguelike with a strong narrative and plenty of action. The roguelike genre has seen an explosion in VR in recent years thanks to its replay factor, encouraging players to keep returning for more. It’s this factor that puts The Light Brigade among the top of its class.  

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Peaky Blinders: The King’s Ransom Review – More TV Show Than Game 

Peaky Blinders: The King's Ransom

The virtual reality (VR) industry went through a stage of releasing movie and TV show tie-ins that were more “interactive experiences” than actual videogames. The Martian for example or Vader Immortal: A Star Wars Story, both fall into that category – although the latter is far better than the former. British VR studio Maze Theory is well versed in skirting this line having previously created Doctor Who: The Edge of Time in 2019 which was more tailored to fans than newcomers. In this Peaky Blinders: The King’s Ransom review I find that similar issues persist, even when wrapped in the glorious atmosphere of 1920s Birmingham. 

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