New spy capers await in 2025 as British VR developer Triangular Pixels is preparing to launch its next game. Called Unseen Diplomacy 2: Spy Harder, it’s the sequel to the team’s first big VR game, released nine years ago!

What’s happening in Unseen Diplomacy 2?
Just like the 2016 original, the sequel is an espionage VR experience. However, while Unseen Diplomacy was more of an extended tech demo, playing with room-scale locomotion and redirecting the player, the 2025 game will massively scale up the gameplay.
“We’ve listened to our community and taken everything they loved about Unseen Diplomacy, amped it up and refined it”, said Katie Goode at Triangular Pixels. “Unseen Diplomacy 2 is bigger, smarter, and more immersive, designed to push the limits of VR espionage action. It’s not just a sequel – it’s a full evolution of the experience and we can’t wait for players to get their hands on it!”
Unseen Diplomacy 2: Spy Harder will feature a full campaign, with players taking on the role of a spymaster. They’ll have to head out on missions in a 1990s-inspired retro-futuristic setting. It’ll be a physical experience, crawling and rolling under lasers, dodging enemies and utilising gadgets like wire cutters and disguises to fool the enemy.
Unseen Diplomacy 2: Spy Harder Trailer
Launch Details
Currently, Unseen Diplomacy 2: Spy Harder has a launch window of 2025, with no specific date set. It’ll support both Meta Quest and PCVR headsets on Steam.
Furthermore, the Meta Quest edition will also feature an exclusive Mixed Reality mode. So players will be able to dodge lasers and solve puzzles in their own space.
The history of Unseen Diplomacy
Triangular Pixels’ Unseen Diplomacy was an early pioneering game for PCVR. Built in an era where devs were still learning and experimenting with the fundamentals of VR, especially when it came to locomotion, the spy experience put players front and centre. Rather than smooth locomotion or teleportation, Unseen Diplomacy utilised a ground-breaking form of room scale.
Instead of requiring a massive area to walk around in, the virtual obstacle course used ‘redirected walking’ to ensure players stayed within the virtual environment. Thus maximising a smaller playspace whilst keeping immersion high.
*Don’t miss The 7 Best VR Roomscale Games*
Are you looking forward to the sequel? Did you play the original? What did you think? Let us know in the comments.








