Meta Quest Game Casting to TVs Restored

Meta Quest Game Casting

Posted on: 15 Jan 2024

Ahh Meta, how often do you make a decision that you then have to walk back? Who remembers the Oculus Touch incident, or how about the more recent Quest 2 pricing? The latest is quite a quick turnaround for the company involving casting to your TV. At the end of December 2023, Meta announced it was phasing out direct casting to Chromecast. Essentially removing direct TV casting. Now, that’s no longer the case with Meta Quest game casting restored.

Game casting is a great way of letting other people see what you’re playing in VR. In fact, some multiplayer games actually use this feature to great effect. But the December update saw Meta change its official documentation to say: “Chromecast is not fully supported with Meta Quest.” While this meant you couldn’t cast to Chromecast, you could still cast to the Quest app on a phone or tablet and then mirror the screen to your TV.

This extra step was to allow users to capture screenshots and videos. Which was unavailable with direct casting. As expected, this didn’t go down well with the community, and so Meta has restored the feature.

Meta Quest 3 orange

Meta Quest casting

The update came via Meta’s Community Forums. Community manager Ryanality shared: “We restored casting from Meta Quest headsets to Chromecast. Note that this feature is not fully supported and may not work properly for everyone. We recommend casting to a phone or computer instead for the best experience. Thanks for helping us make Meta Quest better for everyone and we will continue exploring ways to improve the casting experience going forward.”

So there you go, if Chromecast casting was a vital part of your VR setup then you’ve got it back. If you’ve not tried casting to a big TV before then check out our How to Cast Quest 2 to a TV guide.

Do you use Meta Quest game casting for a family VR night? Let us know in the comments below.

Author: Peter Graham

Previously editor of XR news site VRFocus and founder and editor of Web3 publication GMW3, Peter has worked in the tech and video game industry for over 10 years. His expertise covers a critical understanding and reporting of the XR industry, video games reviews and commentary.