Alvo Roadmap Includes More Zombies, New Weapons & Modding System

Alvo keyart

Posted on: 13 Sep 2023

Tomorrow sees the launch of the online tactical shooter Alvo for PlayStation VR 2. Developer OutsideIn Entertainment has brought the FPS to most VR headsets, with cross-platform support across all of them. The team aren’t stopping there, revealing an extensive Alvo roadmap for the next eight months.

The post-PSVR 2 launch roadmap covers all versions of Alvo, with a strong focus on increasing the map quantity. Currently, a new map is slated for almost every couple of months. These include a new zombie map for all you undead hunters.

Alvo Roadmap screenshot

Post PSVR 2 Launch Alvo Roadmap

The biggest update OutsideIn Entertainment has planned is for the PCVR edition, integrating a modding system for players. This will allow SteamVR players to create new maps that will support all versions of the game. You can see the full Alvo roadmap rundown below.

1 – 2 Months

  • Increased resolution versions of current maps – This will include better realtime lighting for dynamic objects (Characters / Weapons)
  • 1 New Map
  • Spectator camera for Private Matches
  • UI Upgrade
  • New Particle Effects
  • Steam VR Beta Modding system integration to create new maps for all HMD’s (Future integration changes will allow for custom modes and weapons/equipment) This will be huge for the game and our discord and has been in development for a while

3 – 4 Months

  • 1 New Map
  • Social Lobby / Shooting range
  • Steam VR Release
  • 2 x New Weapons
  • 1 x New Throwable Item
  • 1 x New Character

4 – 8 Months

  • 1 New Zombies Map
  • Tactical Equipment
  • Addition of mod maps and additional maps in development by the team

Alvo is available for the original PSVR, Quest 2 and Pico headsets. The PSVR 2 edition will retail for $19.99 when it arrives tomorrow. Will you be picking it up? Let us know in the comments below.

Author: Peter Graham

Previously editor of XR news site VRFocus and founder and editor of Web3 publication GMW3, Peter has worked in the tech and video game industry for over 10 years. His expertise covers a critical understanding and reporting of the XR industry, video games reviews and commentary.