World Record Breaking Not for Broadcast is Coming to VR 

Not for Broadcast

Posted on: 30 Jan 2023

NotGames released the propaganda simulator Not For Broadcast just over a year ago for PC, receiving rave reviews in the process. The studio has now revealed that a virtual reality (VR) edition is on the way for Meta Quest 2 and PC VR headsets. 

Due to arrive on 23rd March 2023, Not for Broadcast takes a satirical swipe at the media, putting you in the editor’s chair. With a world record-breaking 42 hours 57 minutes and 52 seconds of FMV footage to play with, you decide what’s fit for broadcasting and what’s not. 

Not for Broadcast

Sat in your own little editing room, you can pick the camera angles, decide if swear words should be bleeped and much more. All to the backdrop of a dystopian 1980s Britain where scandals, power struggles and resistance all play a role.  

Broadcasting is hands-on

This being a VR edition, NotGames has given Not for Broadcast an immersive makeover. Out go the point-and-click controls, this time you can really get hands-on with the editing. Smash buttons, reposition sliders and throw rubbish around if you want to. The editing booth is your domain to control, as well as controlling what the masses see and hear. Afterwards, watch the chaos unfold out the window as all your actions have consequences. 

Not for Broadcast VR has all the features of the original game fine-tuned for VR headsets,” notes the studio. 

You can wishlist the game on Steam now, with a Quest 2 store listing still to be published. Additionally, Not for Broadcast is coming to PlayStation and Xbox.  

While you’re waiting for that to arrive, why not check out these free VR games for Quest 2? Or these other exciting VR games coming to the standalone headset in the months to come.  

What titles are you most interested in picking up? Let us know in the comments. 

Author: Peter Graham

Previously editor of XR news site VRFocus and founder and editor of Web3 publication GMW3, Peter has worked in the tech and video game industry for over 10 years. His expertise covers a critical understanding and reporting of the XR industry, video games reviews and commentary.