PSVR 2 Trophies: The Room VR: A Dark Matter

The Room VR PSVR 2

Posted on: 31 Jul 2023

Fireproof Games finally brought The Room VR to PSVR 2 last week. With a few PSVR 2-related tweaks, if you own the original PSVR version then you get a free upgrade. What the studio failed to improve upon were the trophies. Here are the measly 6 PSVR 2 trophies you can unlock for The Room VR: A Dark Matter on your PlayStation 5.

Expanding the mobile franchise in VR was a great more, with lots of fantastical puzzles to solve. Set in early 20th-century London, the narrative revolves around an esteemed Egyptologist who has gone missing from The British Institute of Archaeology. You play a detective bright in to solve the mystery, uncovering a spine-tingling world in the process.

Seeing as trophies are an excellent way to extend the life of a game, The Room VR’s disappointing selection of six can easily be unlocked by finishing the game. No trophy guides are needed for this one. And you don’t even get a platinum thrown in for good measure.

At least you can enjoy the new high-resolution assets and haptic rumble the PSVR 2 version provides.

The Room VR - Best VR Puzzle Games

The Room VR Trophies

Bronze

None

Silver

  • Detective’s Office – Complete the first chapter
  • Museum Storeroom – Complete the second chapter
  • Village Chapel – Complete the third chapter
  • Remote Cottage – Complete the fourth chapter

Gold

  • Desert Dig Site – Complete the fifth chapter
  • Final Escape – Complete the game

Platinum

None

And there you go, that’s the rather dull selection of PSVR 2 trophies for The Room VR: A Dark Matter. Afterwards, once you’ve struggled to complete all of them, you might want to check out all the other PSVR 2 trophies available for the PlayStation VR 2 launch games. Or maybe take a look at XR Source’s Best PSVR 2 Tips & Tricks and our guide to Essential PSVR 2 Accessories.

Author: Peter Graham

Previously editor of XR news site VRFocus and founder and editor of Web3 publication GMW3, Peter has worked in the tech and video game industry for over 10 years. His expertise covers a critical understanding and reporting of the XR industry, video games reviews and commentary.