First-person shooters (FPS) used to be quite commonplace in VR, as they adapt to motion controls very well. But while other genres like roguelikes have taken off in popularity more recently, there’s still a place for a good classic FPS. And classic FPS gameplay is definitely what 131XR found in its review of Dixotomia, the latest shooter for Meta Quest.
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Runnin’ & Gunnin’
Dixotomia is a sci-fi/fantasy FPS where you play as a marine tasked with taking on hordes of relentless vampires of all shapes and sizes, in space. Needless to say, it’s not exactly an original narrative, but it lays the groundwork for what it is, a reasonably entertaining corridor shooter.
Originally released as an Early Access game for Meta Quest last summer – which wasn’t particularly well received – the team at Deep Matrix managed to refine the experience by releasing ten major patches. Reworking key features and fixing dozens of bugs, Dixotomia doesn’t break new ground, but it doesn’t necessarily need to.
Dixotomia Review
As 131XR finds in its Dixotomia review, the game is very reminiscent of the Xbox 360/PS3-era of FPS gaming. Where every other title was a shooter trying to make its mark, adding in a new mechanic or twist to set it apart. Yet at the end of the day, they were all just about running and killing everything as fast as possible.
You got loads of guns as well as special abilities to slay these ravenous vampires, alongside an upgrade system to further refine these. It’s all familiar territory, and there’s a bit of getting used to the weapon select system, but nothing is too erroneous. What 131XR did find is that Dixotomia has no intentions of being a walkover, even on the easiest setting, the game can be challenging.
So take a look at 131XR’s review below, and see what you reckon. If you loved the Xbox 360-era shooters, this might be right up your street.
What’s Next for Dixotomia?
Since the launch of Dixotomia in early January, Deep Matrix has been very active in updating the game. Two updates have arrived so far, continually patching bugs and refining the mechanics, visuals and more. Considering some VR games don’t see anything new for weeks after release, it’s positive to see the studio remains proactive, listening to the community and further improving the game.
What new content is set to arrive remains to be seen, with XRSource confident Dixotomia will continue to expand.
Have you bought the game? Were you an Early Access adopter? Let us know your thoughts in the comments!
