The Walking Dead has become one of the biggest entertainment franchises in VR, with several different games bringing Robert Kirkman’s zombie apocalypse to life across Meta Quest, PC VR and PSVR. Unlike some licensed franchises that have received one VR game and disappeared, The Walking Dead has been represented by multiple developers and different interpretations of the universe. There are survival adventures, action-heavy zombie shooters and a full sequel, giving VR players several very different ways to experience the apocalypse. The most important games are arguably The Walking Dead: Saints & Sinners, The Walking Dead: Saints & Sinners – Chapter 2: Retribution and The Walking Dead Onslaught, but below you’ll find every major The Walking Dead VR game you can play or have played over the years.
The Walking Dead: Saints & Sinners
If there is one The Walking Dead game that has defined the franchise’s relationship with VR, it is Saints & Sinners.
Rather than simply recreating the television series in VR, Skydance Interactive created an original story set in the comic-book universe. Players become the Tourist, a survivor exploring a flooded New Orleans caught between competing human factions and hordes of walkers.
What makes Saints & Sinners particularly effective in VR is its emphasis on physical interaction. Weapons have to be physically handled; firearms need to be reloaded, melee weapons can be stabbed directly into walkers and almost anything found in the environment can become a potential resource. Players scavenge for supplies, craft equipment and make difficult decisions about how they want to survive.
The result is much more than a conventional zombie shooter.
New Orleans is divided into explorable areas packed with supplies, weapons, missions and secrets. However, a time-based system means players cannot simply spend forever searching each location. As the day progresses, the church bell signals an increase in danger, forcing survivors to leave.
The game also received significant post-launch support, in the form of two large new gameplay additions.
The Trial
The Trial was added as a free update; a wave-based combat mode with a completely different way to play. Instead of following the campaign, players fight increasingly difficult waves of walkers and collect supplies to improve their arsenal. It turns Saints & Sinners into a much more traditional arcade-style VR survival mode, while retaining the game’s distinctive physics-based combat.
Aftershocks
Aftershocks subsequently added another substantial chunk of content. This free post-campaign update introduced new missions, collectibles and survival tools. You’ll go back to familiar locations that had been altered with new challenges and objectives.
Rather than being a separate The Walking Dead VR game, Aftershocks is effectively an epilogue to Saints & Sinners. This provides additional reasons for players who have completed the campaign to return to New Orleans.
The original Saints & Sinners remains the essential The Walking Dead VR experience, and it is still available on current VR hardware. The PSVR2 version, for example, offers the complete survival-horror adventure with its free-roaming New Orleans setting, scavenging, crafting and physical combat.
The Walking Dead Onslaught
The Walking Dead Onslaught took a very different approach. Released in the same year as Saints & Sinners, Onslaught was developed by Survios and based specifically on AMC’s television series. Rather than creating an original protagonist in the comic universe, the game allows players to step into the roles of familiar characters including Rick, Daryl, Michonne and Carol.
The Walking Dead Onslaught was particularly interesting because it wasn’t originally conceived solely as a home VR game. AMC and Survios announced it in 2019 with plans for a VR arcade launch, before bringing the experience to consumer VR platforms.
The game combines a story campaign with scavenging runs and a home-base system centred around Alexandria. Players can upgrade their equipment, gather resources and customise weapons before heading out to deal with walkers. Its combat also focuses heavily on the physicality of VR, with weapons that can be used to shoot, stab, slash and dismember the undead.
However, Onslaught feels considerably more like an action game than Saints & Sinners. Its campaign is structured around missions rather than the more open-ended exploration found in Saints & Sinners. And the emphasis on famous characters from the television show gives it a different appeal.
That distinction makes the two games particularly interesting to compare. Saints & Sinners is a slower survival adventure built around scavenging, crafting, exploration and difficult decisions. Onslaught is more focused on getting players into combat with recognisable The Walking Dead characters.
Importantly, Onslaught has not simply disappeared with the original generation of VR hardware. The game remains available on Steam in 2026, where it is listed as a VR-only title supporting SteamVR and Oculus Rift.
The Walking Dead: Saints & Sinners – Chapter 2: Retribution
Skydance Interactive returned to its version of The Walking Dead with Chapter 2: Retribution, a direct sequel to Saints & Sinners.
The Tourist returns to New Orleans, but this time the city is facing new threats. The most memorable is the Axeman, a heavily armed enemy who relentlessly pursues the player throughout the story. Retribution builds on the foundations of the original game with new locations, weapons, equipment and missions. Players can explore New Orleans at night, which changes the atmosphere considerably and provides new opportunities for scavenging.
The sequel introduces the Exiles, a new faction that has been rejected by the Tower and Reclaimed. Players can choose whether to help them or take their resources for themselves. The combat system was also expanded, with new weapons including a chainsaw that demonstrates just how physical VR combat can become.
While Chapter 2: Retribution doesn’t reinvent Saints & Sinners, it is a substantial sequel rather than a small expansion. Players can also experience it alongside the original game through editions that bundle both chapters.
The Walking Dead’s VR Legacy
What makes The Walking Dead particularly interesting in VR is that its biggest games arrived at roughly the same time but approached the licence from completely different directions. The result is a rare example of one major entertainment property receiving multiple substantial VR games without simply repeating the same formula.
And Saints & Sinners in particular demonstrated why The Walking Dead is such a natural fit for VR. A zombie reaching towards you is more threatening when it is physically standing in front of you. A knife feels different when you have to actually swing it. Searching through a ruined building becomes more tense when you have to physically look around for supplies, while hearing walkers approaching from behind can immediately change your plans.
VR doesn’t just make The Walking Dead more immersive. It makes many of the franchise’s core survival mechanics more physical.
The Walking Dead remains one of the most recognisable zombie properties in entertainment, and its existing VR games have demonstrated that there is a clear fit between the franchise and the medium. However, there is currently no need to pretend that the catalogue is larger than it is. Three major standalone VR games make up the core of The Walking Dead‘s VR history, with Saints & Sinners receiving significant additional content and a direct sequel.
That still represents a surprisingly substantial presence in VR, so be sure to let us know which is your favourite The Walking Dead VR game in the comments below!