Bethesda has one of the most interesting histories with VR of any major game publisher. The company embraced VR during the first major wave of consumer headsets, bringing some of its biggest franchises to virtual reality with The Elder Scrolls V: Skyrim VR and Fallout 4 VR. It also experimented with shorter VR-specific projects based on DOOM, Wolfenstein and Prey. Bethesda’s official VR output has largely stopped, but that hasn’t ended the story. The modding community has continued to bring some of the company’s biggest games into VR, including Morrowind, Oblivion Remastered, Starfield and Fallout: New Vegas. Some of these unofficial projects are considerably more experimental than Bethesda’s own releases, but they demonstrate just how well the company’s huge open-world games can work in a headset.
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Official Bethesda VR Games
The Elder Scrolls V: Skyrim VR
It is difficult to start anywhere other than The Elder Scrolls V: Skyrim VR. Originally released for PlayStation VR in 2017 before arriving on PC VR in 2018, Skyrim VR brings the complete open-world RPG to VR. This includes the Dawnguard, Hearthfire and Dragonborn expansions. Bethesda’s approach was not to create a shortened VR spin-off, but to put the enormous Skyrim experience inside a headset.
The result remains one of the largest games available in VR. Players can explore Skyrim’s mountains, cities, dungeons and ruins. All while physically drawing a bow, swinging weapons and casting spells with motion controllers.
The original VR implementation is now showing its age, particularly when compared with newer VR games. However, the PC version’s extensive modding support has changed the situation considerably. That means Skyrim VR effectively exists in two forms today: the official Bethesda release and the much more extensively modified version that has become one of the centrepieces of PC VR modding.
For sheer scale and the amount of content available, it remains one of Bethesda’s most important VR releases.
Fallout 4 VR
Fallout 4 VR followed Skyrim into VR in 2017, taking Bethesda Game Studios’ enormous post-apocalyptic RPG and adapting its quests, characters, exploration, combat, crafting and settlement systems for VR. The Pip-Boy is particularly well suited to VR, while the game’s firearms become much more physical when they are controlled using motion controllers.
The Commonwealth also benefits from VR’s sense of scale. Walking through ruined buildings, exploring settlements and encountering the game’s larger creatures feels very different when the world surrounds the player rather than appearing on a television or monitor. Like Skyrim VR however, the PC version is at its best when combined with community modifications. FRIK, for example, adds a much more complete player body and improved physical interaction, helping address some of the limitations of Bethesda’s original VR implementation.
Fallout 4 VR can require more technical work than Skyrim VR, but for players looking for a huge post-apocalyptic RPG in VR, it remains one of the most substantial options available.
DOOM VFR
DOOM VFR took a very different approach. Rather than attempting to put the entire modern DOOM experience into VR, Bethesda and id Software created a compact VR shooter specifically designed around VR.
Released in 2017 for PlayStation VR and PC VR, DOOM VFR puts players inside a demon-infested UAC facility on Mars. The game combines teleportation, dashing and conventional VR shooting with the ability to telefrag enemies. That last mechanic is particularly suited to VR. Instead of simply shooting everything in front of the player, DOOM VFR uses teleportation as part of its combat system, allowing players to rapidly reposition themselves around the battlefield.
It is much shorter than Skyrim VR or Fallout 4 VR, but that is also part of its appeal. DOOM VFR concentrates almost entirely on combat. The game demonstrates how Bethesda and id Software attempted to translate the speed and violence of DOOM into an emerging VR medium.
DOOM 3: VR Edition
DOOM 3: VR Edition arrived several years after DOOM VFR, but took a different approach to VR. Rather than creating another short spin-off, Archiact worked with id Software and Bethesda to adapt the complete DOOM 3 experience for PlayStation VR.
The result is considerably closer to a conventional full-length game. The VR Edition includes the original DOOM 3 campaign alongside Resurrection of Evil and The Lost Missions, while adding motion controls and VR-specific interaction. That makes it a particularly interesting Bethesda VR release because DOOM 3 was already much more atmospheric and horror-focused than the newer DOOM games. Seeing its dark corridors and encounters from inside a headset changes the experience considerably.
The VR Edition also demonstrates one of the advantages of adapting an older first-person game: its slower pace and first-person perspective translate naturally to VR. For players looking for a darker alternative to DOOM VFR, DOOM 3: VR Edition remains one of Bethesda’s more interesting official VR experiments.
Wolfenstein: Cyberpilot
Wolfenstein: Cyberpilot is another example of Bethesda creating a VR-specific experience rather than simply converting a traditional game. Released in 2019, Cyberpilot puts players in the role of a Resistance hacker operating Nazi war machines during the events surrounding Wolfenstein II: The New Colossus. Bethesda announced the game alongside its wider VR plans for Wolfenstein and Prey.
Rather than running around as a traditional Wolfenstein soldier, players remotely control machines including the Panzerhund, using their weapons and abilities to attack Nazi forces. The premise makes good use of VR because the player is effectively sitting inside a virtual control room. Different machines provide different weapons and abilities, giving the game some variety despite its considerably smaller scale than Wolfenstein: The New Order or The New Colossus.
It never became a major VR release, but it is still worth including because it shows how Bethesda experimented with adapting established franchises to VR in ways that went beyond simply adding motion controls.
Prey: TranStar VR
Prey: TranStar VR is probably the most unusual game on Bethesda’s official VR list. Rather than converting the complete Prey campaign, Arkane created a collection of VR experiences set within the world of Prey. The content arrived alongside the Typhon Hunter update and allowed players to explore locations aboard Talos I while completing objectives and interacting with the environment.
The experience includes locations such as Morgan Yu’s office and the Simulation Labs, while also allowing players to examine various pieces of TranStar technology. The same wider update introduced Typhon Hunter, an asymmetric multiplayer mode in which one player takes the role of Morgan Yu while other players become Mimics. The mode was also playable in VR.
It is therefore not a conventional full-length VR game in the same way as Skyrim VR or Fallout 4 VR, but it is one of Bethesda’s most interesting attempts to use VR to expand an existing game’s universe.
The Best Unofficial Bethesda Game VR Mods
Bethesda’s official VR catalogue is only part of the story.
The company’s decision to build many of its games around large, open worlds and first-person gameplay has made them particularly attractive to VR developers and modders. Several Bethesda games that never received official VR versions can now be played through community projects.
These are not official Bethesda releases, and their levels of polish and VR support vary considerably. However, all four are currently playable projects that are worth knowing about.
The Elder Scrolls III: Morrowind – OpenMW-VR
The Elder Scrolls III: Morrowind is perhaps the most fascinating Bethesda game to receive an unofficial VR treatment. The OpenMW-VR project uses the open-source OpenMW engine to bring Morrowind into VR. The underlying OpenMW project is a modern reimplementation of the original game engine, while the VR work adds OpenXR-based functionality and controller support.
The project has become particularly interesting in 2026 because Morrowind is now running on standalone Quest hardware. A community OpenMW-VR Quest build published in July provides a native Quest APK, although its creator describes that version as an interim project while Team Beef works on a more substantial standalone release.
The PC VR version has also been playable for some time, allowing players to explore Vvardenfell in a way Bethesda never officially offered. There are still technical limitations, and this is not a polished commercial VR release. But as a community project, OpenMW-VR is one of the most impressive examples of Bethesda’s older games being kept alive in VR.
The Elder Scrolls IV: Oblivion Remastered – UEVR
When Oblivion Remastered arrived without an official VR mode, the community quickly found another way into Cyrodiil. The game’s Unreal Engine foundation makes it compatible with UEVR, Praydog’s Universal Unreal Engine VR Injector. A dedicated community profile has been developed to turn Oblivion Remastered into a considerably more complete VR experience than simply viewing the game on a virtual screen.
The current profile adds 6DoF VR functionality, visible hands, physical weapon and shield collision, two-handed bows, holsters and VR-specific controls. It has also received updates adding physical unarmed combat and other improvements. This is particularly interesting because Oblivion Remastered is one of Bethesda’s newest major releases, yet its VR support comes entirely from the community rather than Bethesda itself.
The experience is not as straightforward as buying a native VR game and starting it up. Users need the UEVR injector and the appropriate profile, and performance can vary considerably depending on PC hardware and configuration. Nevertheless, for PC VR owners who want to explore the remastered version of Cyrodiil, it is currently one of the most ambitious unofficial Bethesda VR projects available.
Starfield VR
Starfield is arguably the most obvious game Bethesda could have brought to VR but never officially did. The space RPG is built around first-person exploration, cockpit interiors, weapons, spacesuits and enormous environments, making it an obvious candidate for a VR conversion. Instead, the community has had to build its own solutions.
The most notable current project is Starfield VR, developed by modder Mutar. The project adds VR support through OpenXR, allowing the game to be experienced stereoscopically in a headset. Current releases continue to be available, with the project also being used alongside VRto3D and NoMoreFlat.
There are important limitations, however. This is not Skyrim VR with fully integrated motion-controller combat. The current implementation is much closer to a community VR conversion of the existing game, with gamepad control remaining an important part of the experience. Even so, Starfield is an impressive demonstration of what community VR development can achieve.
Simply standing inside one of the game’s spacecraft or looking across an alien landscape from inside a headset gives the game a completely different sense of scale. For Bethesda fans with powerful PC VR hardware, it is currently the closest thing to an unofficial Starfield VR release.
Fallout: New Virtual Reality
Fallout: New Vegas has long been one of the most requested Bethesda-era games for VR, but unlike Fallout 4, it never received an official VR version. The current Fallout: New Virtual Reality project provides one of the more ambitious solutions.
The mod is designed to work alongside VorpX and adds actual VR motion-controller support to New Vegas. Instead of simply attaching the weapon to the direction the player’s headset is facing, the project allows weapons to follow the player’s hand and fire in the direction they are pointing. It also adds controller gestures for actions including opening the Pip-Boy and menus.
The project received a significant update in January 2026, including improved performance, multi-degree-of-freedom weapon control and improved aiming. It does, however, require more work than a conventional VR game. Players need Fallout: New Vegas, VorpX and several supporting components, so this is firmly aimed at PC users who are comfortable with modding.
Bethesda’s VR Legacy
Bethesda’s official VR output was concentrated into a relatively short period, but the company managed to produce some of the most substantial traditional games ever brought to the medium. Skyrim VR and Fallout 4 VR demonstrated that huge open-world RPGs could work in a headset, while DOOM VFR, DOOM 3: VR Edition, Wolfenstein: Cyberpilot and Prey: TranStar VR showed several different approaches to adapting established franchises.
The unofficial projects tell a different story.
Morrowind is being kept alive in VR through OpenMW, Oblivion Remastered has received a surprisingly sophisticated UEVR implementation, Starfield can now be experienced through community-built VR tools, and Fallout: New Vegas has gained a dedicated motion-control project.
That means Bethesda’s VR catalogue is arguably still expanding even without Bethesda itself releasing new VR games. For PC VR players in particular, the company’s enormous back catalogue provides an unusually rich collection of worlds to explore. The official games remain the easiest place to start, but the community projects demonstrate that Bethesda’s relationship with VR is far from finished.
What Bethesda games would you like to see received VR support? Either officially, or through the modding community? Let us know in the comments below!