Umami Grove Brings Its Open World Cooking Adventure to PSVR2

Umami Grove keyart

Posted on: 08 Jan 2026

Pomshine Games and DANGEN Entertainment have announced that Umami Grove will launch on PSVR2 this month. PSVR2 players will soon be able to experience the physics-based VR cooking adventure, in Umami Grove’s whimsical world of cooking, exploration, and acorn-powered rewards.

Umami Grove screenshot

Umami Grove for PSVR 2

Originally released for PC VR, Meta Quest headsets and PICO in 2025, Umami Grove now expands its cozy culinary journey to PSVR 2. Do you own a PlayStation 5? If so, you’ll soon be able to climb trees, chop ingredients, and solve playful challenges using your own hands with PSVR 2. The game features lively seasonal environments and a lovable cast of quirky characters as it blends platforming, physics, and cooking into a tactile VR adventure.

Gameplay

You’ll jump, climb, duck, and swing through vibrant locales on a quest to help cute characters gather luscious ingredients and create mouthwatering dishes. Set in an open world, Umami Grove invites players into a comfy cooking adventure as they complete tasks for a quirky cast of NPCs. All the while, you’ll need to forage for ingredients in an environment themed after the four seasons.

You’ll face peril and hone your cooking for the greatest prize of all: Gold! (In the shape of acorns!)

This isn’t exactly Cooking Simulator VR. Instead, Umami Grove looks more like an adventure game which just so happens to revolved around cooking. An intriguing prospect, most certainly.

Umami Grove PSVR 2 Launch Plans

Umami Grove is set to serve up an all-new VR adventure for PSVR 2 players on 27th January, 2026. The game will be priced at $19.99 USD.

Are you looking forward to a whimsical adventure, exploring unique environments in pursuit of ingredients for cooking up some delicious dishes? Let us know in the comments below!

Author: Kevin Joyce

Kevin Joyce has been a writer in the video games industry for more than 20 years, dedicated to XR for the latter half. He has launched numerous initiatives in the XR space, including media outlets such as VRFocus and AR/VR Pioneers, hackathons, marketing and community management organisation Tiny Brains, and not-for-profit educational platforms.