How to God Review – A Divine Sandbox

How To God keyart

Posted on: 05 Dec 2025

Ever wanted to be worshipped like a god? That means you’ll need a god-simulator of which there aren’t many in VR. Thankfully, Thoughtfish decided to rectify this by releasing How to God for Meta Quest. Of course, our buddies over at 131XR got their hands on a copy to review, How to God, finding a delightful experience with little to moan about.

How to God

Becoming a VR Deity

Becoming a god isn’t all it’s cracked up to be, first and foremost, you have to decide if you’ll be a benevolent or a vengeful deity. How to God tasks you with building your own little civilisation, growing the populace and putting them to work by assigning them different roles. And while you do have direct control over some aspects, a unique feature is that you also have your own mini character/avatar to control as well.

This creature unlocks a greater array of options and will grow and change according to your choices. Your hands will also adapt to those decisions. Choose the good path, and your hands and creature will match those intentions. Become evil, and the darker and more gnarled you become.

How to God Review

As mentioned, right from the start, you’ll be able to make good and evil choices in How to God. You’re given free rein to pick and choose, so you don’t need to be solely either if you don’t want. It all depends on the type of god you want to be and your strategy for winning. Because you’re not the only deity around, and eventually you have to fight.

As 131XR finds in its review, How to God is a wonderfully colourful, easy-to-pick-up god simulator. The general gameplay revolves around performing tasks such as ensuring there’s enough housing or food for your worshippers. This is done in two parts. To show the population how to perform a task like farming, your creature needs to show them first. While larger aspects like putting together buildings using a block system are carried out directly by you. Thus, there are active and passive actions in play, making for a dynamic world.

131XR does note it encountered a couple of minor issues, but nothing game-breaking to hamper the overall experience. Find out all the details in the review below.

Who is Thoughtfish?

A studio based in Germany, Thoughtfish has been around for over 10 years, originally starting out in mobile games. The team then decided to try their hand at mixed reality, releasing their first immersive Meta Quest game, Living Room, in 2024. This creates a virtual pet sanctuary in your home, with a multitude of animals to look after.

How to God will be Thoughtfish’s second title and its first VR game for Meta Quest. Does this look like your kind of VR game? Let us know your impressions in the comments.

Author: Peter Graham

Previously editor of XR news site VRFocus and founder and editor of Web3 publication GMW3, Peter has worked in the tech and video game industry for over 10 years. His expertise covers a critical understanding and reporting of the XR industry, video games reviews and commentary.