About: Kevin Joyce

Kevin Joyce has been a writer in the video games industry for more than 20 years, dedicated to XR for the latter half. He has launched numerous initiatives in the XR space, including media outlets such as VRFocus and AR/VR Pioneers, hackathons, marketing and community management organisation Tiny Brains, and not-for-profit educational platforms.

Posts by Kevin Joyce:

Beat Bat Review – Beat Saber, But Free

Posted on: 19 Feb 2026

Since it’s debut nearly a decade ago, Beat Saber has become synonymous with VR. It was arguably the first game to launch the Meta Quest (then known as the Oculus Quest) into the mainstream conversation, and since has been ported to many different VR formats. Of course, with that kind of success there was bound […]

Official Unmourned VR Port Appears for PSVR 2 & PC VR

Posted on: 17 Feb 2026

Unmourned launched late last year as immediately achieved considerable popularity. Soon after the release, the community developed its own VR mod and began playing the game using PC VR headsets. This obvsiouly caught the attention of developer Kytras Alexandros, an an official Unmourned VR port has now appeared both on Steam and the PlayStation Store […]

Beyond Sandbox Release Date Confirmed

Posted on: 12 Feb 2026

The highly anticipated VR modding platform Beyond Sandbox has formally revealed a confirmed release date. The announcement on both the Steam store and the Meta Quest listing signals that this next-generation sandbox experience is finally transitioning out of development and into players’ VR headsets very soon.

Wizherd Brings Co-Op Dungeon Crawling to Meta Quest Tomorrow

Posted on: 11 Feb 2026

The fast-paced VR dungeon crawler Wizherd has suddently appeared on the Meta Horizon Store for Meta Quest, with a release date listed for tomorrow, 12th February, 2026. Developed by Squido Studio, a team already familiar to VR players, Wizherd aims to deliver a spell-focused action experience built specifically around VR interaction and replayability.

Dice Throne Kickstarter Targets Meta Quest

Posted on: 11 Feb 2026

There was a time when you couldn’t move for all of the VR Kickstarter campaigns rolling around. Nowadays it’s far less common, but we do occasionally see new projects aiming to crowdsource funding. Nerd Ninjas are next to throw their hat into the ring, with the upcoming Dice Throne Digital.

VR Gaming’s Quiet Period Is the Calm Before the Storm, Not the End of the Industry

Posted on: 09 Feb 2026

If you follow VR gaming news closely, you may have noticed something unusual since the start of 2026: it’s been oddly quiet. Since Meta’s widely reported layoffs in January, headlines around VR games have slowed. Major announcements have been sparse, and some critics have been quick to declare that VR gaming is losing momentum. In […]

CONFINED: Leaving OKB-134 Release Date Revealed

Posted on: 08 Feb 2026

One of the most long awaited VR horror and puzzle adventure titles, CONFINED: Leaving OKB-134, now has an official release date. Originally planned to launch in 2025, the game suffered a delay for unknown reasons. However, there’s not much longer to wait for those anticipating the game in both flatscreen and VR modes.

Best VR Escape Room Games: Top Immersive Puzzle Experiences to Try

Posted on: 07 Feb 2026

VR has offered new life to the escape room genre, a style of game built around puzzles, spatial reasoning, and environmental interaction. Escape room concepts become more immersive and tactile in VR, allowing you to physically manipulate objects, inspect clues up close, and experience multi-stage challenges with a sense of presence that flatscreen games cannot […]

Why VR Games are Getting Smaller – and Why That’s Not a Bad Thing

Posted on: 02 Feb 2026

For anyone who has been following the VR games landscape over the past few years, one trend is becoming increasingly hard to ignore: VR games are getting smaller. Shorter playtimes, tighter scopes, fewer sprawling open worlds, and more focused mechanics are becoming the norm rather than the exception. At first glance, this shift might seem […]

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