Titan Isles Launch Date Brings a Drop on Meta Quest and PCVR this Month

Titan Isles keyart

Posted on: 01 Sep 2025

Psytec Games has announced the upcoming Titan Isles is coming to Meta Quest and SteamVR later this month. In addition, the PSVR2 version still in development and set to launch in 2026. And with a generous helping of even more information, the studio has also confirmed the voice cast featured in the game.

Titan lsles screenshot

What is Titan Isles?

Titan Isles is an upcoming VR-exclusive action-adventure game. Set on the shattered world of Toska, players confront towering Titans and swarming robot enemies across floating islands and diverse, ruined biomes.

Whether playing solo or with friends in up to four‑player co‑op, you’ll suit up in one of four uniquely equipped Exo Suits – Storm, Hunter, Goliath, or Blink – each blending specialised traversal abilities (like jetpacks, grappling hooks, burst jets, or phase-dash) with complementary signature weapons (e.g., Plasma Pistols & Longstrike Rifle, Bow & Arrow, Kyros Cannon & Shield, or Viper Bolt), offering a dynamic and customisable approach to missions and battles.

If you’re thinking this sounds like a cross between Titanfall and Psytec Games’ own Windlands, you’re probably not too far off.

Voice Cast

As stated above, Psytec Games has revealed the voice cast for the game. Titan Isles features a talented cast of voice actors, bringing the game’s characters and story to life:

Titan Isles screenshot

Titan Isles Launch Date

Psytec Games’ Titan Isles will debut on Meta Quest and PCVR on 25th September, 2025. You can currently save 10% on the launch price for Meta Quest by pre-ordering on the Meta Horizon Store. Titan Isles can also be added to your Steam wishlist ahead of release. As stated above, the PSVR 2 launch date of Titan Isles won’t arrive until 2026.

Are you excited for some bounding titan co-op chaos later this month? Let us know in the comments below!

Author: Kevin Joyce

Kevin Joyce has been a writer in the video games industry for more than 20 years, dedicated to XR for the latter half. He has launched numerous initiatives in the XR space, including media outlets such as VRFocus and AR/VR Pioneers, hackathons, marketing and community management organisation Tiny Brains, and not-for-profit educational platforms.