Quantum Threshold Blasts onto Meta Quest Soon

Quantum Threshold keyart

Posted on: 07 Mar 2025

Finnish indie team Vaki Games has announced a brand new single-player shooter for VR headsets. Called Quantum Threshold, the game blends roguelike gameplay and accessible locomotion, all inside a cyberpunk narrative. Ahead of its spring 2025 launch, the first gameplay trailer has now arrived.

What is Quantum Threshold?

The game is set within a post-apocalyptic cyberpunk world overrun by rogue AI called “Techno Wraiths”. You play as a wheelchair-bound survivor, intent on putting a stop to this digital menace. Like Last Labyrinth and A Wake Inn, the team at Vaki Games has sought to focus on seated gameplay. Thus aiming to create smooth, intuitive controls tailored for VR newcomers and veterans alike.

“Most VR shooters demand standing or room-scale movement, which excludes many players,” said Teemu Jyrkinen, Creative Director at Vaki Games. “We wanted to prove that seated VR can deliver the same adrenaline rush—no compromises. Your wheelchair isn’t a limitation; it’s your greatest weapon.”

Some of Quantum Threshold’s key features include:

  • Wheelchair Combat & Accessibility: Traverse and battle using an upgradable wheelchair, designed for seated VR play without compromising intensity.
  • Roguelike Progression: Every run is unique, with randomized loot, evolving enemies, and permanent upgrades earned via a hub-world system.
  • Cyberpunk Power Fantasy: Unlock game-breaking weapons and modules to dominate hordes of enemies, inspired by Risk of Rain 2 and Left 4 Dead.

Quantum Threshold trailer

When and where?

Quantum Threshold will support Meta Quest 2, Quest 3 & Quest 3S, as well as PCVR headset on Steam. Currently, a release date is listed on the Horizon Store for the 22nd May. A Steam listing has yet to appear, so its launch date may be different.

Do you like the look of Quantum Threshold? Tell us what you think in the comments below!

Author: Peter Graham

Previously editor of XR news site VRFocus and founder and editor of Web3 publication GMW3, Peter has worked in the tech and video game industry for over 10 years. His expertise covers a critical understanding and reporting of the XR industry, video games reviews and commentary.

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