Ghost Signal: A Stellaris Game PSVR 2 & PC Versions Announced, PSVR 2 Demo Incoming

Ghost Signal: A Stellaris Game - Keyart

Posted on: 19 Sep 2023

Prolific VR developer Fast Travel Games has announced Ghost Signal: A Stellaris Game is coming to PSVR 2 and PCVR. The tactical VR action roguelite first launched on Meta Quest, and stands as one of Fast Travel Games’ highest rated releases.

In Ghost Signal: A Stellaris Game, players pilot their ship from a third-person perspective. They’ll lead it into battle against enemy armadas. In the narrative campaign, you’ll be charting a path through deep space, bartering with alien merchants, unlocking new upgrades and attacks, and taking on gigantic bosses. As a roguelite, each run of the galactic gauntlet will be different. Players can spend resources between lives to permanently improve their craft. The goal being to push further into the unknown and improve their ranking on global leaderboards.

Ghost Signal: A Stellaris Game - Screenshot2

Ghost Signal: A Stellaris Game PSVR 2 & PC VR Upgrades

As both the PlayStation 5 console and VR compatible PCs are more powerful than the Meta Quest headsets, you can expect a number of upgrades. Improved visuals are almost a given, with Fast Travel Games highlighting higher resolution textures, improved lighting and upgraded anti-aliasing. However, the base versions of Ghost Signal: A Stellaris Game for PlayStation 5 and PCVR will also include all previous DLC content, including two additional ships and a Relaxed difficulty mode.

Other quality-of-life updates include autosaving and PlayStation Trophy support.

Ghost Signal: A Stellaris Game will launch for PSVR 2 and PCVR on 5th October, 2023. The game will be priced at $19.99 USD. PSVR 2 players who are on the fence about the game can download a demo version, available alongside the launch.

Are you interested in picking up Ghost Signal: A Stellaris Game for PlayStation 5 or PC VR? Will you give the demo version a try before buying? Let us know in the comments below!

Author: Kevin Joyce

Kevin Joyce has been a writer in the video games industry for more than 20 years, dedicated to XR for the latter half. He has launched numerous initiatives in the XR space, including media outlets such as VRFocus and AR/VR Pioneers, hackathons, marketing and community management organisation Tiny Brains, and not-for-profit educational platforms.