Samba de Amigo: Virtual Party Release Window Revealed

Samba de Amigo: Virtual Party screenshot

Posted on: 30 Aug 2023

Nintendo Switch players can get to shaking their maracas to the beat in Samba de Amigo: Party Central starting today. However, alongside this release has come news of the release window for the VR edition of the game, Samba de Amigo: Virtual Party.

Get ready to shake your maracas when Samba de Amigo comes to VR. The colourful and cute SEGA original music rhythm game became a phenomenon when it hit arcades in 1999. It also became one of the best reasons to own a Sega Dreamcast a year later. Now, more than two decades later, an all-new entry in the Samba de Amigo series feels like a natural fit for VR.

Samba de Amigo: Virtual Party will arrive for Meta Quest 2 and Meta Quest Pro this autumn. Those who pre-order the game will also receive unique in-game accessories they can use to dress up their Amigo:

  • A virtual replica Meta Quest 2 VR headset
  • A pair of virtual replica Meta Quest controllers that replace the player’s maracas
Samba de Amigo keyart

Samba de Amigo Party Revival

On the Nintendo Switch, Samba de Amigo: Party Central features 40 hits from some of the world’s most popular genres including EDM, pop, Latin, and more. There’s also a wide variety of minigames and challenges, a ton of unique costumes and accessories to unlock and wear. The VR exclusive Samba de Amigo: Virtual Party is expected to follow this format closely, also having 40 songs confirmed.

Samba de Amigo: Party Central is now available on Nintendo Switch, and Samba de Amigo: Party-To-Go is available now for Apple Arcade subscribers. Samba de Amigo for VR is scheduled to launch on Meta Quest this autumn.

Are you a fan of the Samba de Amigo series? Are you picking up the Nintendo Switch release, or waiting for the VR edition later this year? Let us know in the comments below!

Author: Kevin Joyce

Kevin Joyce has been a writer in the video games industry for more than 20 years, dedicated to XR for the latter half. He has launched numerous initiatives in the XR space, including media outlets such as VRFocus and AR/VR Pioneers, hackathons, marketing and community management organisation Tiny Brains, and not-for-profit educational platforms.