Space Control Prepares for April Launch

Space Control keyart

Posted on: 18 Mar 2026

MoonMonster Studios only revealed Space Control a few weeks ago, and now it’s preparing for launch on Meta Quest and SteamVR. And it just so happens to be arriving on a day most developers tend to avoid, April Fool’s Day.

Space Control screenshot 4

Pay off those debts!

Comedic VR adventure, in Space Control, you’ve been abducted by the intergalactic megacorporation Glorpo Inc. to perform the essential tasks no alien wants to do. All to pay off a debt you didn’t know you had.

That means completing a variety of tasks inside a corporate space station. Set across three episodes, team up with your alien crewmates, Melody, Widgett and Zorgle, as well as your trusty AI watch companion, Sydra.

Space Control Gameplay

When it comes to the gameplay in Space Control, you’ll be able to go hands-on with hand tracking supported on Meta Quest. From taking care of alien babies at the Daycare to abducting new recruits, this isn’t your normal day job.

In this colourful experience, everything is interactive, allowing you to pull, tug, bounce and throw around all kinds of objects to get the work done.

The game will even feature an exclusive K-Pop anthem written and performed by Jantine Annika Heij (Monsta X, NCT 127) and composed and produced by Kejero (Starship Troopers: Terran Command).

Space Control Launch Details

Space Control will land on Meta Quest and Steam on 1st April 2026. Both can be wishlisted on their respective platforms now.

“We realize releasing a comedy game on April 1st sounds like a setup. But Glorpo Inc. doesn’t believe in jokes, only productivity. The debt is real, the music is fire and the alien babies are very, very hungry and need to be fed,” ​said Gilles Vancoillie, founder of MoonMonster Studios.

Does Space Control look interesting to you? Let us know your impression in the comments.

Author: Peter Graham

Previously editor of XR news site VRFocus and founder and editor of Web3 publication GMW3, Peter has worked in the tech and video game industry for over 10 years. His expertise covers a critical understanding and reporting of the XR industry, video games reviews and commentary.