Last week, as part of the Neon Genesis Evangelion 30th anniversary celebrations, Pixelity Inc. held a special showcase for its upcoming VR game. While guests were treated to an early taster of Evangelion: Cross Reflections, we learnt more about the game, including that it’ll support hand tracking.
Cross Reflections Hand-tracking
At the event held in Yokohama Arena, Tokyo, Evangelion: Cross Reflections‘ game director MK Choi revealed new details about the game. Crucially, it’ll feature: “controller-free interaction, utilising hand-tracking technology that allows players to perform all actions using only hand and finger movements.”
That information, alongside pictures of guests playing the game, confirms that Meta Quest will be the primary supporting platform. The studio still hasn’t confirmed which devices it plans on supporting, so there’s still a possibility that PSVR 2 and PICO headsets may be included.
More Details
Alongside introducing the game’s concept, core systems, and its two distinct play modes – the Story and Battle modes – Choi noted: “We aim to depict a ‘crossing experience’—where real-world players and the world of EVANGELION, the TV anime series and the newly written story, all ‘cross’ within the same timeline—through XR technology.”
Four voice actors were also introduced: Gakuto Kajiwara as Martin Dason Holloway, Hana Hishikawa as Rimi Okada, Tasuku Hatanaka as Tomohito Yagi, and Manaka Iwami as Erisa Nozaki.
Details regarding the launch date are still unknown.
Looking like a Casual VR Experience
From pictures and videos taken at the event, alongside the knowledge that it’ll be a hand-tracked game, it certainly seems as though Evangelion: Cross Reflections will be leaning towards a more casual VR experience. While the Battle Mode will certainly feature action-packed segments as you face the Angels, all the information leans towards a title similar to Mobile Suit Gundam: Silver Phantom.
It’ll be cinematic and heavily story-driven, but the interactive elements will be highly choreographed, rather than giving players complete freedom.
What do you think? Is our assumption on point? Let us know in the comments.
