One More Delve Review – Lots of Dungeon Potential

One More Delve Key Art

Posted on: 04 Jun 2026

If you play a lot of video games, then you’ll know that plenty of games cross multiple genres. That’s even easier when certain genres like roguelikes and dungeon crawlers are so in step. And that’s what our colleagues at 131XR have found in their review of One More Delve, an early access title that has tons of potential.

One More Delve Review screenshot 1

A Dungeon Delver

One More Delve is a physics-based dungeon crawler where you fight through hordes of monsters, grab loot, return to base to upgrade and then head back out. It’s a fairly familiar trope that gamers love, all with the added effort that VR entails. You can gear up with a sword and shield to hack through enemy lines. Or take them out at range with a trusty arrow launched from a bow. And let’s not forget the magic elements, delivering colourful attacks from a range of spells.

ATVR’s One More Delve does enough right to get you started, but needs to improve several areas to really make its mark in VR.

One More Delve Review

What anyone wants in a dungeon crawler are epic levels, terrifying monsters to defeat and lots of upgrade and customisation options to tweak your setup for the next stage. And 131XR’s review finds that One More Delve does deliver in key areas, yet others need some work; what you’d expect from an early access game.

As mentioned, One More Delve features the three standard weapon classes: melee swords, ranged bows and mid-range magic. Fans of games like Diablo may lean heavily into the magic straight away, and there’s good reason; it’s the most honed out of the bunch. No gesture-based magic here; just assign a spell to each hand and push each forward to cast, easy. Whereas fans of melee combat have a bit more work to do. 131XR finds that without putting considerable effort into each swing, hits can barely cause any damage. And if you clip something mid-swing, that can negate the attack entirely.

Visually, however, One More Delve’s overall design, from its character models and text to the environments, all look bold and impressive. The only slight caveat being the lack of variety in the level design.

Watch 131XR’s review below to see for yourself.

What’s to Come?

Like any early access game, XRSource is expecting plenty of patches and updates as development continues. Since One More Delve launched in April, the ATVR team has been busy on this process, refining the gameplay and adding a new dungeon with new enemies, bosses and weapons.

Hopefully, this will continue, and they’ll address some of the issues addressed in the review.

What’s your favourite VR dungeon crawler? Let us know in the comments.

Author: Peter Graham

Previously editor of XR news site VRFocus and founder and editor of Web3 publication GMW3, Peter has worked in the tech and video game industry for over 10 years. His expertise covers a critical understanding and reporting of the XR industry, video games reviews and commentary.