Ludact is today launching their latest VR title, My Monsters, for Meta Quest and PC VR. The game grabbed the attention of VR fans soon after its announcement thanks to its unique painterly visuals. But as we all know, graphics don’t make a game. In 131XR’s My Monsters review, we’ll learn if there’s enough substance under all that style.
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What is My Monsters?
As stated above, there’s been a lot of talk about the visual design of My Monsters. VR seems to be inspiring unique takes on the look of video games in recent times, with the likes of The Midnight Walk also opting for a unique aesthetic. But that’s not what makes My Monsters truly stand out. There’s a deep game experience under those pretty pictures.
My Monsters is a platform game built for VR. Similar to the likes of Bearly Escape or early VR pioneer Lucky’s Tale, the game sees you as the player both controlling your on-screen character and interacting with the world directly. It’s a game that tasks you with evaluating each challenge, and coupling moving your on-screen avatar while manipulating pathways with your own hands. It’s not an original take on the genre, but it is a good one.
My Monsters Review
In 131XR’s My Monsters review (below) we learn that the game challenges the player to carefully examine each environment to reveal the path forward. The game is cleverly designed to accommodate multiple routes, but also mislead. What looks like a route to a new area can often become a dead-end, and that blocked ledge? That’s the way your little monster buddy needs to go.
It’s a platform game that’s as much about cerebral taxation as it is dexterity challenges. In fact, it’s the latter that may well be the weakest part of the game. 131XR’s review notes that the combat in the game feels imprecise. That it’s an unfortunate blemish on an otherwise commendable game. That, and the constant – and frequently jarring – loading screens. You can watch the full review below, and head over to 131XR on YouTube for all the latest VR game reviews.
Ludact’s VR Works
My Monsters developer Ludact has significant experience in VR. 2022’s Unbinary also delivered a similarly unique art style, though with a more sci-fi presentation. We also have seen the low poly Pet DriVR and driving simulation DriVR from the studio, in 2020 and 2017, respectively.
While Ludact isn’t exclusively developing for VR, it’s clear that the studio has a passion for the medium. Are you a fan of any of their previous titles? Will you be picking up My Monsters today? Let us know in the comments below!







